Remote Character Artist Job at Crustacean Interactive, United States

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  • Crustacean Interactive
  • United States

Job Description

Crustacean Interactive is looking for a talented  Character Artist  to help bring the world of  Strayed VR  to life. You’ll be creating customizable characters, armor, and clothing for our open-world survival game on Meta Quest.

As part of a small, passionate indie team, you’ll have a direct impact on our customization systems and overall player experience. This role requires a balance of strong artistic vision, technical efficiency, and adaptability.

This is a paid contract role, starting part-time (up to 20 hours/week) with the opportunity to transition into a full-time position (40 hours/week) after 2–3 months.

 

Responsibilities

  • Design, model, and texture realistic characters, clothing, and armor with a focus on anatomy and believability.
  • Create low-poly, deformation-friendly, and VR-optimized assets for animation and gameplay.
  • Translate concept designs into production-ready assets while meeting technical requirements (poly counts, texture memory, shaders).
  • Help establish best practices and documentation for the character art pipeline.
  • Provide feedback and collaborate across disciplines (programmers, artists, tech artists) to solve creative and technical challenges.
  • Manage tasks independently and communicate clearly in a fully remote team environment.

 

Requirements

  • Portfolio showcasing  game-ready characters, clothing, and armor , including examples of customization systems.
  • Strong grasp of human anatomy, proportions, and deformation for animation.
  • Experience with rigging, skin weighting, and character customization workflows.
  • Proven ability to create optimized assets for real-time engines (Unity experience preferred).
  • Prior shipped game title(s) or production-level character work strongly preferred.
  • Proficiency with industry-standard tools:
  • Modeling/Sculpting:  Blender (preferred), Maya, 3ds Max, ZBrush
  • Texturing/Materials:  Substance Painter (required)
  • Solid understanding of PBR workflows and material setup for real-time rendering.
  • Strong communication skills and comfort working in a small, remote indie team.

 

Bonus Skills

  • Familiarity with VR performance constraints.
  • Experience building modular character systems.
  • Interest in VR, survival, or sandbox games.

 

Benefits

  • Fully remote role
  • Flexible hours
  • Growth opportunity from part-time to full-time

 

How to Apply

Complete the online application along with your  resume, portfolio, and a short cover letter.

Job Tags

Full time, Contract work, Part time, Flexible hours,

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